Ranging from playful and organic to geometric and hard-edged, my carving series is an exploration of three-dimensional form. I generated most of these forms by manipulating sketches and extrusions in 3D modeling software, sometimes cutting out large sections in order to reveal an object’s surface and structure simultaneously. On a more whimsical note, however, I decided to make a machined banana series by scanning the fruit or its peel with a laser, and then bringing the model in a 3D software environment for programming and machining. All of these pieces were machined out of solid aluminum or plastic on a Computer Numerical Control (CNC) machine. This abrupt, unexpected appropriation of a technology usually reserved for manufacturing and aerospace speaks to something very modern: by taking away its utility, the machining process becomes a collaboration between artist and machine, expanding the options for making meaning through code.